+10% (production) towards Wonders, and +25% Worker speed. Stealing things is always worthwhile and your spies should always be active. you can normally grab a few cities or even the capital if they are especially neglectful but most of the time you will be stuck at intrigue Lv3 unfortunately. Steal Technology also works in a similar manner in that you will 'gain' a Technology regardless of if your foe has learned it themselves. The game is coded so that you can steal (actually you generate, no one actually loses a unit) any units that the target has researched meaning that though your foe might be Purity they may have researched Supremancy units so you have a chance to generate those instead regardless of if you have that affinity or not! You can also Recruit Defectors and this is really interesting. This issue/bug seems limited only to ARC. Second of all you often don't get the quest 'collect agent' so don't rely on it for your fourth spy. There are however some cavets, first of all spying speed can never exceed 50% so stacking bonuses is pointless so if you nab the artifact you don't need to spend diplomatic capital on her base ability. Siphoning (energy) is useful but stealing (science) is game changing! You can fly through science & affinities plus if you are playing Rising Tide there is an artifact combo Soul Discerner Training(+25% Covert Operation Speed) too. The 2 main ways to achieve this is to either go straight for the spy agency while using virtues for a free settler & worker (to keep up with expanding) OR to pick up free spys from virtues. This sounds good on paper but during an actual match you would need to have spies before your opponent in order to reap the most benefits from this. RT Covert Operations are 30%/40%/50% faster and require -1 covert level to initiate. Covert Operations are 25% faster and cause 25% more intrigue.
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